DND 5E Armor: A Simple How to Guide
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DND 5E Armor: A Simple How to Guide
5e DND is a lot simpler compared to a lot of other systems and even earlier editions, but if you're starting up your first adventure or are just having a little trouble getting suited up, We're here to help. Most of this information is found in the Player's Handbook.
What Does Do?
Strictly speaking, it provides you with your , or AC. The higher AC you have, the harder it will be for enemies to hit you. If you don't wear any at all, your AC is 10 + your . Generally, that's not a very good AC. Wearing helps you pump that number up to something a bit more survivable.
What Can I Wear?
In 5e D&D, is divided into 3 categories : Light, Medium, and Heavy.
You can technically put on any , but you try to wear you're not proficient with you suffer a whole laundry list of terrible effects that makes it pretty much impossible to go adventuring with it. So if you want to wear a type of , you really need to be proficient with it.
How Do I Get ?
The main source of set you got in your starting equipment (if you got any) is your best option. is your class, if you're starting out at 1st level, usually the
Here's what each of the core classes gets in :
Armor Proficiencies Table
Class |
Armor Proficiencies |
Barbarian |
Light armor, medium armor, shields |
Bard |
Light armor |
Light armor, medium armor, shields |
|
Druid |
Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) |
Fighter |
All armor, shields |
Monk |
None |
Paladin |
All armor, shields |
Ranger |
Light armor, medium armor, shields |
Rogue |
Light armor |
Sorcerer |
None |
Warlock |
Light armor |
Wizard |
None |
Other Ways to Get
If your class doesn't give you the you're looking for, there are a couple ways to get it.
Feats
Feats are technically an optional rule, but almost every DM I've ever talked to uses them. When you get an Ability Score Increase from your class, you can instead choose to take a feat. The Lightly Armored, Moderately Armored, and Heavily Armored, feats give you proficiency in light, medium, and , respectively.
Each , and Heavily Armored requires . feat has the previous proficiency as a prerequisite, so to take Moderately Armored you already need
Spending a feat on an is rough, and it gets really painful if you're trying to go from light or no all the way to heavy. Think of using a feat for as a last resort if none of the other options work for you.
Multiclassing
You have the option of taking the 1st level of a new class, rather than advancing in your current class when you gain a class level. Taking a level dip into another class can be a good way to pick up the you want. Sadly, you can't gain in this way... sort of.
Here's a table of what proficiencies you gain from multiclassing:
Armor Multiclassing Table
Armor Type |
Classes |
Light Armor |
Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Warlock |
Medium Armor |
Cleric, Druid, Fighter, Paladin, Ranger |
Heavy Armor |
None |
Shields |
Cleric, Druid, Fighter, Paladin, Ranger |
So clearly, you can't be a wizard and take a level of fighter to gain that sweet sweet ... But what if you were a fighter, and started taking wizard levels? It's the proficiencies that get nerfed on a multiclass, not the class abilities, so If from the get-go you know that you want to multiclass then just start out first level with the class with the better proficiencies. It almost seems like an exploit, but this is the best way to get armored wizards.
Be a Dwarf
Mountain dwarves and a few other races just flat out start with some proficiencies, mountain dwarves get light and and at level 1 a dwarven wizard gets to wear some tough stuff. The following race options come with at least one type of : Githyanki, Hobgoblins, and Mountain Dwarves.
What Should I Wear?
So barring any , 5e really simplified down the types and there's not a whole lot to choose from. Generally, you want to wear whatever gives you the best AC that you're proficient with.
The limitation is usually cost; costs you more gold pieces, and there's a good chance that you'll be spending the loot from your first couple adventures on upgrading your .
Beyond that, some armors give you disadvantage on ( ) checks, but that's about it, wear the highest AC that your wallet and proficiency allows.
I Have , What Do I Wear?
is pretty darn simple, you only have 3 options, , , and , the answer is . is strictly better than the other two options in every way, the only limitation is that it costs way more gold. If you have the gold, wear . If you're broke or just starting out, wear . Don't wear , it's literally the worst and there's no reason to wear it, you're better off wearing .
Light Armors
Armor |
Cost |
Armor Class (AC) |
Strength |
Stealth |
Weight |
Padded |
5 gp |
11 + Dex Modifier |
- |
Disadvantage |
8 lb. |
Leather |
10 gp |
11 + Dex Modifier |
- |
- |
10 lb. |
Studded Leather |
45 gp |
12 + Dex Modifier |
- |
- |
13 lb. |
I Have , What Do I Wear?
has the most options, with your choice of , Chain Shirts, Scale Mail, Breastplates, or Half-Plate.
This is terrible, it's even worse than but just costs less. Only wear if you're starting out and you're completely broke.
Chain Shirt
This is a decent option if you're both broke, have , and want to be stealthy.
Scale Mail
If you're broke, have , and don't care about being stealthy, scale mail is for you.
400 gp can be a LOT for a low-level character, but if you have the dosh the is strictly better than scale mail or a chain shirt, wear it if you have the money.
Half-Plate
750 gp es even more gold for a low-level character, but half-plate grants an even higher AC, it does come with the though. Wear half-plate if you don't care about and have money to burn.
Medium Armors
Armor |
Cost |
Armor Class (AC) |
Strength |
Stealth |
Weight |
Hide |
10 gp |
12 + Dex modifier (max 2) |
- |
- |
12 lb. |
Chain Shirt |
50 gp |
13 + Dex modifier (max 2) |
- |
- |
20 lb. |
Scale Mail |
50 gp |
14 + Dex modifier (max 2) |
- |
Disadvantage |
45 lb. |
Breastplate |
400 gp |
14 + Dex modifier (max 2) |
- |
- |
20 lb. |
Half Plate |
750 gp |
15 + Dex modifier (max 2) |
- |
Disadvantage |
40 lb. |
I Have , What Do I Wear?
adds in another consideration, a Strength score minimum. It shouldn't really be a problem, since most classes that want to wear are Strength-based anyway. So as long as you have a decent Strength score, you'll be fine. You get your choice of any of the types; Ring Mail, , Splint, or Plate.
Ring Mail
Objectively the worst . Other than being cheap and weighing a bit less it has nothing going for it. About the only situation for ring mail is if you're a fighter and you haven't gotten enough gold for .
This is most likely going to be your until you can afford splint or plate, or possibly if you're not up to 15 Strength. You start with as a paladin, and you'll likely stick with it until you get through enough adventuring to afford something better.
Splint
Splint is an awkward middle step, the only reason to pick it over plate is a lack of money, but it's still expensive itself. If you're having trouble getting gold, splint may be your best option.
Plate
is the best you can get, it's heavy, you clank when you walk, but there's no better AC. It just costs a fortune. Plate is what you build towards, wear it if you can get it.
Heavy Armors
Armor |
Cost |
Armor Class (AC) |
Strength |
Stealth |
Weight |
Ring Mail |
30 gp |
14 |
- |
Disadvantage |
40 lb. |
Chain Mail |
75 gp |
16 |
Str 13 |
Disadvantage |
55 lb. |
Splint |
200 gp |
17 |
Str 15 |
Disadvantage |
60 lb. |
Plate |
1,500 gp |
18 |
Str 15 |
Disadvantage |
65 lb. |
I Have a Bunch of Proficiencies, What Do I Wear?
You may have noticed that light armors add your to your AC, medium armors let you add your up to a max of 2, and doesn't care about your at all. Generally, you want the highest AC you can get.
If you made a really high character or a stealthy character, you want to wear light armors.
If you have a modifier of +2 or +1, you want to wear medium armors.
If you have a modifier or +0 or even negatives, you want to wear heavy armors.
What About Shields?
Shields are super simple in 5e, there's only one " " equipment and it just adds a flat +2 to your AC at the cost of well, occupying a hand. There're no buckler stats or anything, no tower shields, they all just count as a " ".
Shields are great for the "sword and board" style fighting, you basically trade a more damaging (two-handed) weapon, in exchange for a +2 . They're also REALLY good for casters, as you normally only need one hand to cast spells anyway. If you've got the proficiency, really consider grabbing some extra survivability in the form of a .
What is the of a player character?
A standard player character, wearing no , with no mods will have a base AC of 10.
This is a common question, and varies based on class, as some like barbarian and monk start out with higher even if you're not wearing anything but your battle loin cloth. Most wizards will get or some other as soon as possible so it frequently won't matter. Additionally, don't forget to add your .
What if I wear I'm not proficient with?
Then you'll get an . You can wear your not proficient with, but you'll get disadvantage on any ability check, , attack role that uses Strength or , and , sometimes most importantly, you can't cast spells. These are severe consequences when going though any indeed.
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