7. Chekhov’s Gun
Remember that no player wants to feel like a passive observer. Every player is important and a key to a good player experience is having them feel that everything they do and everything that they are told will have a significant impact on the story. It is crucial that you only describe objects, situations, NPCs, or other details that will serve a purpose throughout the game.
8. Random Encounters
Never underestimate the power of a seemingly random encounter in your campaign! Not every encounter has to advance the plot directly or help players reach the goal. Use these ‘random’ encounters (such as epic battles) to let your players explore their characters, the imaginary world or feel they are in constant state of change or danger.
9. Show the Story
Don’t ruin the fun by flat out telling your players that that they are travelling through a dark, petrifying cavern; instead make them work for it by describing how their torches have gone out because of the strong winds from the unforgiving storm, allow them to trip on dozens of bodies, and feel the searing pain from an orc warrior ambushing with a sword slicing through their shoulder blade. Always appeal to the players’ sense of sight, smell, touch, taste, and sound when narrating and remember this quote by writer and gamer Matthew Charles:
“PLAYERS ARE NOT OBSERVERS”
10. Be Flexible
Finally, no player should feel pressured or bored because they must follow every detail of the DM’s plot. Stay open and adapt to the players’ ideas and reactions so they feel free to explore and get in touch with the imaginative characters and the setting. Keep these Dungeon Master tips in mind, every campaign will be a unique, and exciting learning experience where everyone can have more fun along the journey.