While roleplaying in a game like Dungeons and Dragons, free will is the name of the game. Nearly everything is open-ended and your choice. You decide what your character does and says, and that is only limited by your imagination. You decide to approach the hooded stranger in the tavern. You decide to join her to free her brother held prisoner by a troll. And, ultimately, you decide whether you’ll fight the troll with your broadsword or shoot arrows to stay out of range of the troll’s mace.
When you get to this point, however, your fate becomes sealed to your rolls of the dice. And, Dungeons and Dragons has a lot of dice with some pretty strange and intriguing shapes! More often than not, the dice come into play in Dungeons and Dragons when a battle occurs. Battle typically has three sequences. You roll to see who attacks first (or takes the initiative); you then roll to see if you hit or penetrate the armor of the other person; and, finally, if you do hit them, you roll to see how much damage you’ve done to their health or hit points.