Ascetic Relics

Posted by Andrew E. on

Table of Contents:

Magic Items of Wise Discipline

Training takes the proper tools, and the relics of ancient monasteries do little good collecting dust and reverence. Take the tools of your disciplined path, wrap your fists in ancient magic, and honor your masters by using these relics to the fullest. The following magic items are made specifically for characters of the Monk class or with monk activities in mind and might be found within ancient shrines or temples: 

Blade of Perfect Balance

Weapon (shortsword), rare (requires attunement by a character with monk levels)

At first glance this sword seems unremarkable, but skilled hands can feel it’s perfectly flowing weight. You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, while attuned to this weapon you gain advantage on all saving throws and checks made to resist being knocked prone, and you can stand and walk on surfaces as small as the head of a pin without requiring an Acrobatics check.

Bow of the Spirit Dragon

Weapon (shortbow), rare (requires attunement by a character with monk levels)

These jade-inlaid bows were blessed by great spirit dragons and given to the sacred defenders of their fortress temples. You gain a +1 bonus to attack and damage rolls with this magic weapon. 

As an action you can spend one or more ki points to unleash the power of a roaring spectral dragon from the bow in a 5-foot wide, 60-foot line. When you unleash this energy each creature in the area must make a Constitution saving throw against your Ki save DC. A creature takes 4d6 radiant damage on a failed save or half as much on a successful one. This damage increases by 2d6 for each ki point you spend beyond the first. The maximum number of ki points you can spend in this way using the same action is equal to your proficiency bonus. 

Crane Keikogi

Wondrous Item, uncommon (requires attunement by a character with monk levels) 

Feather patterns adorn this loosely fitting set of practical training gear that seems to billow in the wind even while the air is still. Martial artists that wear it find themselves better able to control their descents. Whenever you use the Slow Fall feature to reduce falling damage while attuned to this garment, you take no damage from falling instead.

Dragon Keikogi

Wondrous Item, uncommon (requires attunement by a character with monk levels) 

Patterns of dancing dragons adorn this loosely fitting set of practical training gear. Martial artists that wear it find themselves better able to plan their attacks and predict the strikes of their opponents. Whenever you use the Patient Defense ki feature while attuned to this garment, you gain a +2 bonus to your AC until the beginning of your next turn. 

Dragon Nunchaku

Weapon (club), rare (requires attunement by a character with monk levels)

These small wooden staves are held together by a length of chain and decorated with a pair of stylized dragons. You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, the fast movements of the nunchaku are disorienting to fight against making it nigh impossible to predict your movements. Whenever you make a melee attack against a creature using this weapon, that creature can’t make opportunity attacks against you for the rest of your turn.  

Katana of the Spirit Dragon

Weapon (longsword), rare (requires attunement by a character with monk levels)

These jade-inlaid blades were blessed by great spirit dragons and given to the sacred defenders of their fortress temples. You gain a +1 bonus to attack and damage rolls with this magic weapon. 

As an action you can spend one or more ki points to envelop the blade with a snarling dragon spirit for the next minute. While this spectral dragon envelops your blade, it deals an additional 1d6 radiant damage. This damage increases by 1d6 for each ki point you spend beyond the first. The maximum number of ki points you can spend in this way using the same action is equal to your proficiency bonus. 

Kumpur of the Ascetic

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a character with monk levels)

These fist wrappings are inscribed with the names of martial artists that trained with them in the past. While attuned to these wrappings you gain a bonus to attack and damage rolls you make with unarmed strikes and monk weapons, and a bonus to your ki saving throw DCs. The bonus is determined by the weapon’s rarity. 

Leopard Keikogi

Wondrous Item, uncommon (requires attunement by a character with monk levels) 

A striking pattern of leopard spots adorns this loosely fitting set of practical training gear. Martial artists that wear it find themselves faster than even their agility training should allow. Whenever you use the Step of the Wind ki feature while attuned to this garment, your movement speed increases by 20 feet until the end of your turn.  

Liquid Concentration

Potion, rare 

Even the most disciplined of martial artists sometimes require help filtering out the noise. This small corked gourd contains an herbal mixture that smells faintly of cocoa and primrose. When you drink this potion you gain advantage on all Constitution and Wisdom checks and saving throws for the next hour.

Lotao

Weapon (quarterstaff), legendary (requires attunement by a character with monk levels)

Lotao is a cherrywood quarterstaff capped at each end with ornate koi, one black iron and the other white ivory. You gain a +2 bonus to attack and damage rolls made with this magic weapon, and attacks made with it deal an additional 1d8 radiant damage. The first dawn after you first make an attack roll with Lotao, you develop dissatisfaction with your own techniques and an urge to train harder. You feel compelled to train for at least an hour whenever you finish a long rest (essentially taking 9 hours for a long rest instead of 8) and you gain a level of exhaustion whenever you fail to do so. This persists for as long as you remain attuned to the weapon.

Whirlwind of Black and White. When you use the Deflect Missiles feature while welding Lotao, you may choose to spin Lotao to deflect it. If you do, you may reduce the damage of any other ranged weapon attacks you take before the beginning of your next turn, in addition to the triggering attack. You cannot catch and redirect attacks reduced in this way.  

Lotao’s Tutelage. While wielding Lotao you may spend 10 minutes following his precise instructions for meditation and physical training. If you do, you regain up to 1d4 spent ki points. Once you regain ki points in this way you cannot do so again until the next dawn.

Sentience: Lotao is a lawful neutral weapon with an Intelligence of 15, a Wisdom of 20, and a Charisma of 10. He has hearing and darkvision out to a range of 60 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Elvish. He is strict with impossibly high standards and is quick to criticize his wielder when they miss attacks or otherwise fail. 

Personality: Lotao was the Grand Sensi of the Mirrored Order, but even elvish blood could not stave off death forever. Lotao never sired heirs, and none of his pupils ever lived up to his exacting standards. Lotao on his deathbed commanded the order to bind his soul into a weapon so that he could continue training and seeking a worthy student that can master his perfect techniques. Conflict arises if the wilder rolls a natural 1 on an attack. Whenever a creature in conflict with him attempts to wield the quarterstaff they make any attacks with him at disadvantage. Conflicts can only be resolved by following Lotao’s grueling training regimens for at least 1 hour.

Lotao feels the failings of his students are his own and treats them just as harshly as he treats himself. He demands perfection, however long it takes to get right. Lotao is strict, proper, and ultimately caring though he’s bad at showing it. When he senses his wielder is genuinely distraught, he often recites haikus or makes ancient references that he feels are appropriate and poignant, but the subtleties are lost with millennia of cultural drift. 

Mantis Kama

Weapon (sickle), rare (requires attunement by a character with monk levels)

This small straight sickle has a wooden haft decorated with stylized mantis bugs and lotus flowers. You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, whenever you use the Flurry of Blows ki feature while attuned to this weapon, you may make one additional attack using this weapon. 

Manual of Arcane Ki

Wondrous item, rare 

This humble vellum-bound collection of exercises magically teaches a skilled reader how to attune their ki to the arcanum in the universe around them and to make sense of how students of the arcane see the world. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, you permanently gain the ability to use spell scrolls and you ignore the usual requirements for doing so. The manual then loses its magic but regains it in a century. The spell save DC of any spells you cast using scrolls in this way is equal to your Ki save DC. You must have levels in the monk class to gain abilities from the manual in this way. 

Manual of Ki Training

Wondrous item, rare 

This set of beautifully illustrated poses and breathing exercises contains magical secrets for improving one’s ki. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your number of ki points is permanently increased by 1 (you gain one additional ki point to spend on ki features that is spent and regained like the ki points gained by the Ki feature found in the monk class). The manual then loses its magic but regains it in a century. You must have the Ki feature to study the manual in this way.

Monkey Keikogi

Wondrous Item, rare (requires attunement by a character with monk levels) 

A fur trim adorns this loosely fitting set of practical training gear, and despite any of the wearer’s efforts it seems to always come slightly undone and disheveled. Martial artists that wear it find themselves able to move unpredictably and strike where their opponent is most vulnerable.

While attuned to this garment, whenever you use the Flurry of Blows ki feature and hit a creature at least twice in the same turn, the target must make a Constitution saving throw against your Ki save DC. On a failed save you may choose to either knock the target prone or make them blinded until the beginning of their next turn.

Plum-Blossom Spear

Weapon (spear), rare (requires attunement by a character with monk levels)

This wax wood spear sports a leaf-shaped tip and a long plum colored tassel. You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, whenever you use the help action to feint or distract a target, you may spend a ki point. If you do, the target must make a Dexterity saving throw against your Ki save DC as the tassel magically sweeps across the target’s eyes. On a failed save the target becomes blinded until the end of their next turn.   

Stairway of the Mountain

Weapon (spear), rare (requires attunement by a character with monk levels)

The length of this bronze spear depicts steps leading up a mountain, ending at a stylized shrine that makes up the spear’s tip. You gain a +1 bonus to attack and damage rolls with this magic weapon.

    In addition, if the spear is thrown targeting a wall or similar vertical surface, it magically splits into a dozen identical spears that embed themselves vertically along the surface creating a “ladder” of spears up to 60-feet tall. Creatures can climb this ladder at half their normal movement speed, or at their full normal movement speed if they have levels in the monk class or they pass a DC 15 Dexterity (Acrobatics) check. Once any of the spears is removed from the wall or surface, all of its magical duplicates instantly disappear.

The Ten Rings

Wondrous item, artifact (requires attunement by a character with monk levels)

These 10 iron tit-waan rings form a set, meant to be worn in sets of five around each wrist. The rings are almost mythical and have been passed down between great emperors and warlords and were a supposed source of their power and the origin for many martial art techniques. The rings themselves look unassuming until properly used when they glow bright red from some hidden inner core. While attuned to these rings, you gain a +2 bonus to your Strength and Dexterity scores. The Ten Rings can be used in a variety of ways, and whenever an attack is made with them, they are considered monk weapons that the wearer is proficient with.

Energy Pulse. While attuned to these rings, you can fire a pulse of spiritual energy as a ranged weapon attack with a range of 20/60 that deals 2d10 force damage.

Whip of Rings. While attuned to these rings you wield them as a linked chain that functions as a Whip that deals an additional 1d10 force damage.

Chain link Shield.  Whenever you take the dodge action while attuned to these rings, you gain a +5 bonus to your AC until the beginning of your next turn.

Interlinked Force. Whenever you hit a creature and attempt a stunning strike using the Stunning Strike ki feature, that attack deals an additional 2d10 force damage.  

Legacy of the Ten Rings. Whenever one or more rings would become separated from you while you are attuned to them, they magically reappear around your wrists at the beginning of your next turn. You cannot unattune from these rings normally, and can only become unattuned if you die, or if you willingly give the rings to another willing creature, who becomes immediately attuned to them. If the rings become separated and a creature attempts to attune to one or an incomplete set of rings, any missing rings are magically transported to the creature once they are attuned to them. 

Curse of Mad Power. This item is cursed. Attuning to it curses you and binds you to the rings in such a way that can only be undone by the Wish spell, divine intervention or a similar level of magic. So long as you remain cursed, you cannot remove the rings except by bestowing them on another willing creature, who then gains this curse instead. This curse slowly drives the attuned creature mad, and for every week a creature remains attuned to them their Wisdom score is reduced by 1.

Destroying The Ten Rings. The rings are empowered by their proximity to each other. If the rings are separated and each ring is placed on a different plane, The Ten Rings will decay into dust and are permanently destroyed. 

Tiger Keikogi

Wondrous Item, very rare (requires attunement by a character with monk levels) 

This loosely fitting set of practical training gear is pure white except for a stylized depiction of tiger claws around the cuffs. Useless in the hands of martial artists without sufficient training, but skilled and disciplined martial artists find their anger calmed and channeled directly into their movements while wearing it. While attuned to this garment, whenever you use the Stunning Strike ki feature, targets make their saving throw against it at disadvantage.  

Universal Dew

Potion, uncommon

This tiny ampul contains only a single dewdrop that has been meditated over in a place of heightened spirituality. When you drink this potion, you gain enough nourishment to sustain you for one day and you regain up to 2 spent ki points. 

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