Class Abilities and Spell Selection
We’ve focused largely on how your friends can help you, but let’s not forget that you are still a master of the magical arts! These tips are sure to help you make the most of your particular set of skills.
This is a great ability, but to make the most of it you’ll want to focus on ending things every turn, instead of all at once. A great spell for this is Evard’s Black Tentacles, as the damage is done to a creature at the start of it’s turn. Remember how we said your friends could use terrain? They could help stop an enemy from leaving a space filled by this spell!
It's a great spell for this as well. Not only do they potentially die, but it’ll let you make the most of this.
Tend the Rabbits
Now, let’s talk about a horrible thing for a moment. We’ve talked about how your friends can help carry supplies, right? Well, what if they also carried along chickens or rabbits? If these were to accidentally be thrown, by your friends on each of your friends turns, into the area of your tentacles it’s possible that you’d feel refreshed, correct? This has an added bonus of making additional bones for you to use!
(We’re pretty sure that most DM’s would allow this to work a maximum of ONE time, so, choose wisely. )
In a pinch, you could also use your friends as “batteries” and heal from them. Since they’d be willing participants the attack role wouldn’t even be needed. And if you kill them then you get more healing!
If your DM permits, you may also consider worshipping the appropriate god of life for a brief while, thereby maximizing your healing!
Dwarves and Dark Elves
With medium armor proficiency, and grim harvest, an armored dwarven necromancer might be a mighty foe! A dark elf, with access to faerie fire and being naturally charismatic may also be interesting grave friends.